Fall 2021 UNO Music Technology Guest Lecturer Series
Four unique artists. One guest lecturer series.
- published: 2021/09/07
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- music technology
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The UNO Music Technology Guest Lecturer Series continues in Fall 2021, inviting internationally recognized artists, teachers, and professionals in the field of music technology to UNO’s campus to work with students, interact with the community, and present their work.
Jeffrey Stolet | Monday, September 13, 3:00P.M.
Composer and virtuoso performer of electroacoustic and interactive computer music.
Watch the Virtual Event Here
Jeffrey Stolet is a professor of music and director of the Intermedia Music Technology at the University of Oregon. He received a PhD in Music at the University of Texas at Austin. Stolet was among the very first individuals to be appointed to a Philip H. Knight professorship at the University of Oregon. Stolet’s work has been presented around the world and is available on the Newport Classic, IMG Media, Cambria, SEAMUS and ICMA labels. Stolet’s recent work has centered on performance environments in which he uses a variety of wands, sensing devices, game controllers, and other magical things to control the sonic and videographic domains. Stolet has also collaborated with the New Media Center at the University of Oregon to transform an original electronic music textbook into Electronic Music Interactive, an Internet deliverable, multimedia document containing motion animations, sound, and glossary, that has received rave reviews in the press (Electronic Musician, Keyboard magazine, The Chronicle of Higher Education, and Rolling Stone).
J. Anthony Allen | Monday, September 20, 3:00P.M.
Composer, producer, songwriter, engineer, sound designer, DJ, remix artist, multimedia artist, performer, and inventor.
Watch the Virtual Event Here
Dr. J. Anthony Allen is currently a professor of Music/Media/Management at Augsburg University in Minnesota. He spent the last 10+ years starting up & bootstrapping Slam Academy, an innovative music school with campuses in Minneapolis, Chicago, Denver, and online. He is the author of the only book on music theory for EDM artists, Music Theory for Electronic Music Producers. Other publications have appeared in Organized Sound (Cambridge University Press), The Living Music Journal, and proceedings of the third annual Spark Festival. His compositions have been presented at a variety of peer-reviewed conferences: International Computer Music Conferences, Society of Electro-Acoustic Music in the United States (SEAMUS), Electronic Music Midwest festivals, Spark Festivals of Electronic Music and Art, Music at the Anthology Festival (MATA), June in Buffalo Festival, Aspen Music Festival, and Guitar Foundation of America National Conference
Dan Sandin | Monday, September 27, 3:00P.M.
Electronic art and visualization pioneer, virtual reality and spatial sound researcher.
Watch the Virtual Event Here
Daniel J. Sandin is an internationally recognized pioneer of electronic art and visualization. He is director emeritus of the Electronic Visualization Lab and a professor emeritus in the School of Art and Design at the University of Illinois at Chicago. He is continuing his professional activities with Tom DeFanti at Calit2, UCSD. As an artist, he has exhibited worldwide, and has received grants in support of his work from the Rockefeller Foundation, the Guggenheim Foundation, the National Science Foundation and the National Endowment for the Arts. His video animation Spiral PTL is in the inaugural collection of video art at the Museum of Modern Art in New York. In 1969, Sandin developed a computer-controlled light and sound environment called Glow Flow at the Smithsonian Institution and was invited to join the art faculty at the University of Illinois the same year. By 1973, he had developed the Sandin Image Processor, a highly programmable analog computer for processing video images in real time. He then worked with DeFanti to combine the Image Processor with real-time computer graphics and performed visual concerts, the Electronic Visualization Events, with synthesized musical accompaniment. In 1991, Sandin and DeFanti conceived and developed, in collaboration with graduate students, the CAVE virtual reality (VR) theater.In recent years, Sandin has been concentrating on the development of auto stereo VR displays (i.e., free viewing, no glasses), and on the creation of network-based tele-collaborative VR art.